![]() You'll increment evil alignment through raiding/pillaging, meaning you'll stack the event percent chance quicker as well, but you'll only be getting income/p3t unless you take the raiding and pillaging perks in the Imperium tree. ![]() When it comes to being evil, raiding is an absolute must, however you still need to go through the hassle of declaring war like every other nation, through building justifications and acquiring grievances. ![]() Now you might say " But being evil means you can raid and get loads of gold " However with most evil decisions, unless you're paying imperium, you'll be suffering flat stability hits, or stability debuffs/pt. For example I was playing material dwarves and got the option to take all 3 pieces of equipment from my city state, suffering only a relations debuff. The more evil you are alignment wise, the stronger your 'supposed' buffs become, however the more evil you are, the higher the percentage chance of receiving negative events/outcomes are.įor those saying that you get evil decisions that straight up allow you to take things so do the other races. Playing an evil faction, you have to build buildings (City level 2 - Overlord Tower (City 3)) to negate this, however that still means you don't get a buff from having higher stability. Positive stability flat out increases food production and production of a city in general. Declaring against other factions without justifications will see you take a huge imperium/pt hit.Īnother downside is that you will suffer heavily from stability. I've been primarily creating and playing scions of evil, and trying out the other evil alignment starts, I can honestly say that being evil needs a buff or a re-work.ĭeclaring surprise wars only works against vassals.
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